In fall 2017, I took an intro game design class in our computer science department. The class revolved around a semester-long project: to make a 2D top-down action/adventure game. I took a creative role in my team of four, while the three others were responsible for the back-end development. Together, we created The Legend of Chef Chef.
When I was working on the game, I spent my time sketching concepts, gathering inspiration on Pinterest, designing game assets, and playtesting the game itself. I really enjoyed the opportunity to be creative in the world-building of the game, and it was such a pleasure seeing my artwork come to life during gameplay.
I designed a variety of assets for the game including character sprite sheets, multilevel map tiles, items and other interactive game elements, as well as a basic user interface to inform the user as necessary. Through the game design process, I learned about basic game design principles, feature prioritization, project management, and user research.